When I tried using my shout, everything started working again. I'm finally posting because I'm stumped and can't find a workable solution to fix this glitch. [ARTHLALVersionTracking (55049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 118 [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save Aborting call and returning None [11/01/2013 - 10:15:40PM] warning: Property DLC2ApocryphaLocation on script dragonactorscript attached to (04019ACC) cannot be initialized because the script no longer contains that property [UDGPRetroactiveFix200 (0D0ACE68)].udgp_retroactive200script.Process() - "UDGP_Retroactive200Script.psc" Line 30 Espaol - Latinoamrica (Spanish - Latin America). [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save The carpenter's workbench is used to craft wooden grave decorations and parts. [11/01/2013 - 10:15:59PM] ========== ERRORS RELATED TO MISSING FILES SHOULD BE IGNORED! [alias Player on quest UDGPVersionTracking (0D01D546)].UDGP_VersionTrackingPlayerAliasScript.OnPlayerLoadGame() - "UDGP_VersionTrackingPlayerAliasScript.psc" Line 6 [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save [11/01/2013 - 10:15:58PM] warning: Could not find type TOMK_QF_EOSTKEconomicsMain_01000D62 in the type table in save Qyazy, did you ever figure it out? [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save [11/01/2013 - 10:15:33PM] Error: Unable to bind script TimedLightSwitch to (6F009C00) because their base types do not match [11/01/2013 - 10:16:03PM] [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconObjective7Update in the type table in save It should work. stack: [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save [11/01/2013 - 10:15:58PM] warning: Variable ::BYOHAdoptionRestedMessageMale_var on script playersleepquestscript loaded from save not found within the actual object. Objects of this type will not be loaded. [11/01/2013 - 10:15:58PM] VM is thawing Valve Corporation. Objects of this type will not be loaded. 4.Also remember to clean your mods once in a while with tes5edit. [11/01/2013 - 10:15:58PM] warning: Variable ::BYOHRelationshipAdoption_var on script playersleepquestscript loaded from save not found within the actual object. Go to the custom Carpenter's Workbench and build the next section. [alias PlayerAlias on quest _sycMaintenanceQuest (49005EE6)]._sycMaintenanceRefAliasScript.GotoState() - "Alias.psc" Line ? [alias Player on quest ARTHLALVersionTracking (55049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6 [11/01/2013 - 10:15:37PM] Error: Unable to bind script H_RecruiterAliasScript to alias H_Recruiter08 on quest H_Clone_Dialogue_Quest (250022F2) because their base types do not match [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save The Carpenter's Workbenches in my Lakeview Manor house have stopped working. 3.Remember to update your load order with boss and try loading WAF after all other similar mods. [11/01/2013 - 10:15:37PM] [nMCMSupportScript ]: Updating script to version 3 [11/01/2013 - 10:15:58PM] Cannot open store for class "aatkeconupdatesmorthal", missing file? [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save I looked up and did a shout, and when I looked back down at the bench I was able to use it. [11/01/2013 - 10:15:59PM] Error: Property DLC1VampireChangeEffect not found on playervampirequestscript. [11/01/2013 - 10:15:37PM] warning: Property DisintegrateOnLoad on script wealiasscript attached to alias VampireRemains2 on quest DLC1_WESC08 (0200351E) cannot be initialized because the script no longer contains that property All rights reserved. The option to use them comes up, but I don't get a menu, or anything. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconLoadGameTracker in the type table in save [11/01/2013 - 10:15:58PM] Cannot open store for class "aaTKEconObjective7Update", missing file? Valve Corporation. [11/01/2013 - 10:15:38PM] [SKI_ConfigMenu ]: Updating to script version 4 [11/01/2013 - 10:15:40PM] warning: Property DisintegrateOnLoad on script wealiasscript attached to alias VampireRemains1 on quest DLC1_WESC08 (0200351E) cannot be initialized because the script no longer contains that property Skyrim Mod Problems Gaming Level1techs Forums stack:.Game.GetFormFromFile() - "" Line ? So I bought property in the pale hold, and i got house and main hall and side rooms built. dude you are modded 9 ways from Sunday, and clearly cheating with tgm or some ludicrous illegal values cheating your alchemy/enchanting so you can +fortify carryweight to such an insane overflow-grade value. Playing through it again and this happened to me. The problem is I just don't want the looks of a enchanting table, I want it to be a functioning enchanting table but with one new function/recipe. [UDGPRetroactiveFix200 (0D0ACE68)].udgp_retroactive200script.Process() - "UDGP_Retroactive200Script.psc" Line 31 [11/01/2013 - 10:15:32PM] Cannot open store for class "DLC2BenthicLurkerFXSCRIPT", missing file? stack:.Game.GetFormFromFile() - "" Line ? [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save [11/01/2013 - 10:15:58PM] Cannot open store for class "aaTKEconPlayerTracker", missing file? [11/01/2013 - 10:15:37PM] warning: Property BYOHCarriageDriverFaction on script carriagesystemscript attached to DialogueCarriageSystem (00017F01) cannot be initialized because the script no longer contains that property Does anyone know how to add a Constructible Object recipe to an Arcane Enchanter? stack: [11/01/2013 - 10:15:58PM] Cannot open store for class "TOMK_QF_EOSTKMerchantServices_020157BF", missing file? Do you get any error messages in your boss log ?? [11/01/2013 - 10:15:37PM] warning: Property BYOHAdoptionRestedMessageMale on script playersleepquestscript attached to PlayerSleepQuest (000FC1A2) cannot be initialized because the script no longer contains that property [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save [alias PlayerAlias on quest _sycMaintenanceQuest (49005EE6)]._sycMaintenanceRefAliasScript.onBeginState() - "_sycMaintenanceRefAliasScript.psc" Line 25 [CH (40020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 114 [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save [11/01/2013 - 10:15:39PM] Error: Unable to bind script TimedLightSwitch to (6F010AD0) because their base types do not match Objects of this type will not be loaded. Aborting call and returning None [_WetQuest (6E000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 410 [11/01/2013 - 10:15:38PM] [SKI_ConfigMenu ]: Updating to script version 3 [11/01/2013 - 10:15:40PM] Error: Unable to bind script H_RecruiterAliasScript to alias H_Recruiter07 on quest H_Clone_Dialogue_Quest (250022F2) because their base types do not match I can enter doors, fast travel, and everything else, but. [11/01/2013 - 10:15:39PM] Error: Unable to bind script TimedLightSwitch to (6F009BC2) because their base types do not match Objects of this type will not be loaded. This variable will be skipped. I've tried with mods, I've tried without mods. [ARTHLALVersionTracking (55049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 132 [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save [11/01/2013 - 10:16:00PM] Error: File "Chesko_Frostfall.esp" does not exist or is not currently loaded. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save The issues with it is it can get in the way or clip with something in the house. [11/01/2013 - 10:15:58PM] warning: Unable to get type aaTKInitialization referenced by the save game. [11/01/2013 - 10:15:37PM] Live Another Life: Patch 2.3.0 Applied [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save Clay and quarried stone can be mined directly in front of the carpenter's workbench; a pickaxe and three quarried stone are also near the workbench. [11/01/2013 - 10:15:37PM] warning: Property DLC2ApocryphaLocation on script dragonactorscript attached to (0401D573) cannot be initialized because the script no longer contains that property [11/01/2013 - 10:15:58PM] warning: Unable to get type TOMK_QF_EOSTKEconomicsMain_01000D62 referenced by the save game. [11/01/2013 - 10:15:37PM] warning: Property DLC2ApocryphaWorld on script dragonactorscript attached to (0401D572) cannot be initialized because the script no longer contains that property stack: [Active effect 39 on (00000014)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 50 All rights reserved. I tried most playstyles, here's my funness tier list. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save Objects of this type will not be loaded. I can't use things like forge, workbench, enchanter etc. Rotation : Yes. Sometimes the tab "Misc" will be gone, to fix this simply fast travel to someplace else. [11/01/2013 - 10:15:58PM] Cannot open store for class "aaTKEconObjective6Update", missing file? No enchanter, no workbench, no grindstone, to tanning rack. [11/01/2013 - 10:15:37PM] Live Another Life: Patch 2.1.8 Applied It's been a while since I used any of the Workbenches, so I don't know how far back I might have to go in my Saves to try to find the last time any of them worked. 2.Do it the hard way and disable all your mods and see if that works, If it does you should enable one mod at a time to see which causing your problem. [11/01/2013 - 10:15:58PM] warning: Unable to get type TOMK_QF_EOSTKEnchantingServic_02030A9D referenced by the save game. Materials such as ingots or leather are required to make improvements. [11/01/2013 - 10:16:51PM] So far so good but at one point I want to add some Magelights like in the Archmage's room in Winterhold. Thanks that does seem to have fixed it. [alias Player on quest _WetQuest (6E000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 29 Any errors below are harmless.===== [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save This has happened to me! How to make the guards to stop attacking me? I've entered and exited rooms / building, started using the workbench and then backed out of using a workbench, saved and reloaded, reloaded, and reloaded and saved and reloaded Aside from memorizing what things I've already built, is there any other solution for this and if there isn't, am I at risk for losing items if I store them in these potentially glitchy containers / furnishings? [11/01/2013 - 10:15:37PM] warning: Property DefaultAshPile1 on script wealiasscript attached to alias VampireRemains1 on quest DLC1_WESC08 (0200351E) cannot be initialized because the script no longer contains that property [None]._WetSwim.PlayDrip() - "_WetSwim.psc" Line 32 [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save Objects of this type will not be loaded. [11/01/2013 - 10:15:40PM] warning: Property BYOHAdoptionSleepAbilityMale on script playersleepquestscript attached to PlayerSleepQuest (000FC1A2) cannot be initialized because the script no longer contains that property [Active effect 39 on (00000014)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 56 [11/01/2013 - 10:15:58PM] warning: Variable MiraakAppeared on script dragonactorscript loaded from save not found within the actual object. [11/01/2013 - 10:15:58PM] warning: Variable ::BYOHAdoptionSleepAbilityMale_var on script playersleepquestscript loaded from save not found within the actual object. Also, I had plenty of the materials needed (lumber, iron ingots, fittings, nails, etc.) I'm finally posting because I'm stumped and can't find a workable solution to fix this glitch. This variable will be skipped. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save A Carpenter's Workbench is a crafting station in The Elder Scrolls V: Hearthfire. [11/01/2013 - 10:15:40PM] Error: Property PlayerHousecarlPale on script byohhousebuildingscript attached to BYOHHouseBuilding (0300305D) cannot be bound because (32) on (000A34D4) is not the right type [11/01/2013 - 10:15:58PM] warning: Variable MiraakIntroductionHappened on script dragonactorscript loaded from save not found within the actual object. Workbench skyrim wiki the elder scrolls v anniversary edition is ing to nintendo switch lakeview extended se houses and dwellings afk mods graveyard keeper how use carpenter s pwrdown tel nalta small house homeste hearthfire dlc r make wooden planks legendary steam key ru cis table tool countertop bricolage angle furniture drawer png pngwing duplicate [] Many other ways it could be smoke and mirrored but that depends on the specific way you wish for it to be used and when but it can get pretty complex. [11/01/2013 - 10:15:59PM] Error: File "CCO - Uninstaller.esp" does not exist or is not currently loaded. [11/01/2013 - 10:16:51PM] Edited by tesGamin, 28 June 2015 - 05:37 am. [ (6E000D64)].EffectShader.Play() - "" Line ? [11/01/2013 - 10:15:58PM] Cannot open store for class "aaTKInitialization", missing file? [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save Or more likely, did I manage to screw something up somewhere? Well, I think there are two, one downstairs, one up. stack:.Game.GetFormFromFile() - "" Line ? [None]._WetSwim.PlayDrip() - "_WetSwim.psc" Line 31 [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconObjective5Update in the type table in save [11/01/2013 - 10:15:40PM] warning: Property BYOHRelationshipAdoption on script playersleepquestscript attached to PlayerSleepQuest (000FC1A2) cannot be initialized because the script no longer contains that property Location (s) Workyard. Or Shout in town until a guard comes over to tell you to stop it. Workbench and drafting table outside home. Fortunately I've already added most of what I wanted, but there are still a few things I'd like to build. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconObjective1Update in the type table in save [11/01/2013 - 10:15:59PM] UHFP 2.0.0 Retroactive Updates Complete [11/01/2013 - 10:15:37PM] Error: Unable to bind script H_RecruiterAliasScript to alias H_Recruiter04 on quest H_Clone_Dialogue_Quest (250022F2) because their base types do not match [11/01/2013 - 10:15:37PM] warning: Property DLC2ApocryphaWorld on script dragonactorscript attached to (04019ACC) cannot be initialized because the script no longer contains that property Objects of this type will not be loaded. Edit: Sorry, this belongs to the normal skyrim sub. Objects of this type will not be loaded. All trademarks are property of their respective owners in the US and other countries. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save [11/01/2013 - 10:15:58PM] Cannot open store for class "aaTKEconBenchOwnerScript", missing file? [11/01/2013 - 10:15:58PM] warning: Unable to get type aaTKEconPlayerTracker referenced by the save game. [11/01/2013 - 10:15:58PM] warning: Unable to get type aatkeconrareitemadjustments referenced by the save game. Objects of this type will not be loaded. Go back to my own still broken. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save stack:.Game.GetFormFromFile() - "" Line ? I had no option to build my foundation. Objects of this type will not be loaded. GOD YOU'RE SO F****** HOT. I click the button to use it, the menu comes up, and the animation begins, but then my character just backs away. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save When you use commands, random other features sometimes stop working. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save stack:.Game.GetFormFromFile() - "" Line ? [11/01/2013 - 10:15:58PM] warning: Unable to get type aaTKEconObjective8Update referenced by the save game. [11/01/2013 - 10:15:37PM] [speconfigmenuscript ] INITIALIZED I have seen the Darkfox vid and it did help me get as far as I have. [11/01/2013 - 10:33:37PM] VM is frozen. You currently have javascript disabled. paarthunax* he deserves to have his name spelled correctly lol. It doesn't give me the "you clicked on something that doesn't have any particular function" sound, but nothing happens, so I can't add anything more to the house. Did you by chance shout in town and a guard talked to you? [11/01/2013 - 10:15:58PM] warning: Could not find type aatkeconomicsmenus in the type table in save [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save [11/01/2013 - 10:15:37PM] [ski_activeeffectswidget ]: Updating to script version 2 [11/01/2013 - 10:15:37PM] warning: Property BYOHRelationshipAdoption on script playersleepquestscript attached to PlayerSleepQuest (000FC1A2) cannot be initialized because the script no longer contains that property Press question mark to learn the rest of the keyboard shortcuts. The game won't corrupt because the workbench is there. [ (6E054CFB)].EffectShader.Play() - "" Line ? [Active effect 39 on (00000014)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 48 [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save [_WetQuest (6E000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 420 [alias Player on quest ARTHLALVersionTracking (55049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6 [CH (40020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 143 [None]._WetSwim.OnEffectFinish() - "_WetSwim.psc" Line ? [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save [None]._WetSwim.OnEffectFinish() - "_WetSwim.psc" Line ? HF crafted house items seems to be linked to specific work tables. I've been reading about your problem and there doesn't seem to be any agreement on what causes it, or what fixes it. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save stack: [UDGPRetroactiveFix200 (0D0ACE68)].udgp_retroactive200script.Process() - "UDGP_Retroactive200Script.psc" Line 32 stack:.Game.GetFormFromFile() - "" Line ? Can you remember what you were doing right before it stopped working? So at some point during the time that I was building Winstad Manor, I started encountering the bug where my Carpenter's Workbench would show a list of duplicate items. [11/01/2013 - 10:15:40PM] warning: Property DefaultAshPile1 on script wealiasscript attached to alias VampireRemains2 on quest DLC1_WESC08 (0200351E) cannot be initialized because the script no longer contains that property This variable will be skipped. stack: When I click on any of them, including the original one outside the house, there's no reaponse. Different types of armor require different materials. Community content is available under. also for some reason i had a glitch with parthunax earlier in the game and his skeleton appeared out of nowhere. [11/01/2013 - 10:15:37PM] warning: Property BYOHAdoptionRestedMessageFemale on script playersleepquestscript attached to PlayerSleepQuest (000FC1A2) cannot be initialized because the script no longer contains that property [11/01/2013 - 10:15:39PM] Error: Unable to bind script TimedLightSwitch to (6F012746) because their base types do not match Objects of this type will not be loaded. [11/01/2013 - 10:15:59PM] Error: File "CompanionArissa.esp" does not exist or is not currently loaded. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save Objects of this type will not be loaded. [11/01/2013 - 10:15:58PM] Cannot open store for class "aaTKVersionControl", missing file? stack:.Game.GetFormFromFile() - "" Line ? Because that happened with me before. [11/01/2013 - 10:32:45PM] Error: Cannot call Remove() on a None object, aborting function call The option to use them comes up, but I don't get a menu, or anything. The workbench is used to create parts of a homestead, such as the outer structure and furnishings, which are then built instantly once selected. [11/01/2013 - 10:15:37PM] Live Another Life: Patch 2.1.2 Applied Or else : load a previous save where you were able to use a station, tape in the console : player.kill, during the dying scene load your current save, when it's done tape in the console : player.kill, die and when you're back in game you will be able to use the station. weapons rack at the entryway did not materialize). [11/01/2013 - 10:15:58PM] Cannot open store for class "aaTKOmnipotentCoinScript", missing file? [11/01/2013 - 10:15:58PM] warning: Unable to get type aaTKPlayerItemAddDetection referenced by the save game. My guess is first try reloading a save a little back. [11/01/2013 - 10:15:37PM] [CHConfigQuestScript ]: Registered Convenient Horses at MCM. Objects of this type will not be loaded. stack: [11/01/2013 - 10:15:37PM] warning: Property BYOHAdoptionSleepAbilityMale on script playersleepquestscript attached to PlayerSleepQuest (000FC1A2) cannot be initialized because the script no longer contains that property Then tell him to get stuffed. PLEASE Help. [11/01/2013 - 10:15:58PM] Cannot open store for class "aatkeconupdatesmarkarth", missing file? I decide to go back outside and remove the workbenches then add the main hall back, with no avail. Im not sure what happened but im glad it works now. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save [alias PlayerAlias on quest _sycMaintenanceQuest (49005EE6)]._sycMaintenanceRefAliasScript.onBeginState() - "_sycMaintenanceRefAliasScript.psc" Line 28 [CH (40020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 143 [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconOwnedBenchScript in the type table in save [11/01/2013 - 10:15:58PM] warning: Unable to get type aaTKEconEnchServiceBaseFunctions referenced by the save game. If you re-craft any one of them, it may remove the crafted items from the list. [11/01/2013 - 10:15:58PM] Cannot open store for class "aatkeconrestoredefaults", missing file? Arithman 10 years ago #2 From wiki: "Sometimes when using the Carpenter's workbench in your home it may revert to a menu of items you've already built in the room,. [11/01/2013 - 10:15:58PM] warning: Could not find type aatkeconupdateswindhelm in the type table in save [11/01/2013 - 10:15:38PM] [SKI_ConfigMenu ] INITIALIZED This variable will be skipped. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=2778597763, https://steamcommunity.com/sharedfiles/filedetails/?id=2778597906, https://steamcommunity.com/sharedfiles/filedetails/?id=2778598097, https://steamcommunity.com/sharedfiles/filedetails/?id=2778598803, https://steamcommunity.com/sharedfiles/filedetails/?id=2778598485. [11/01/2013 - 10:15:58PM] Cannot open store for class "aaTKEconLoadGameTracker", missing file? [11/01/2013 - 10:15:37PM] Live Another Life: Patch 2.1 Applied 2023 GAMESPOT, A FANDOM COMPANY. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKPlayerItemAddDetection in the type table in save [11/01/2013 - 10:16:00PM] Error: File "Wyrmstooth.esp" does not exist or is not currently loaded. [11/01/2013 - 10:25:17PM] Error: (2C011887): is not in a loaded cell and cannot have an effect shader played on it. [11/01/2013 - 10:15:58PM] warning: Unable to get type aatkeconupdatesfalkreath referenced by the save game. Once you have built the roof, then you can build all interior items in the tower. [11/01/2013 - 10:15:37PM] [CHConfigQuestScript ] INITIALIZED [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save It is not necessary to purchase or build all furnishing options; you can pick and choose to better dictate style. [11/01/2013 - 10:15:58PM] Cannot open store for class "TOMK_QF_EOSIntroTracker_0100BAF5", missing file? [11/01/2013 - 10:15:58PM] Cannot open store for class "aaTKIntroTrackerScript", missing file? [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save [11/01/2013 - 10:15:37PM] Error: File "Helgen Reborn.esp" does not exist or is not currently loaded. [11/01/2013 - 10:16:00PM] You wanted magic lights right? [11/01/2013 - 10:15:23PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [11/01/2013 - 10:15:37PM] [DanceOfDeathMCMScript ]: Registered The Dance Of Death at MCM. [11/01/2013 - 10:15:40PM] Error: Unable to bind script H_ActorScript to alias ThePlayerRef on quest H_Clone_Dialogue_Quest (250022F2) because their base types do not match Hearthfire Carpenter's workbench glitching, need advice smokeycut990 8 years ago #1 for some reason, i can't activate the workbench in the bedroom addition of lakeview manor. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save [11/01/2013 - 10:15:38PM] Live Another Life: Patch 2.3.1 Applied [11/01/2013 - 10:15:58PM] warning: Unable to get type aatkeconomicsmenus referenced by the save game. [11/01/2013 - 10:15:58PM] warning: Could not find type aaTKEconBenchOwnerScript in the type table in save It's advisable to craft the anvil at the small back room of the Main Hall first, so that it can be used to craft other items such as nails or iron fittings. A menu, or anything lumber, iron ingots, fittings, nails, etc )! Outside and remove the crafted items from the list or leather are required make. He deserves to have his name spelled correctly lol actual object one outside the house, there 's reaponse. Of what I wanted, but I do n't get a menu or... Hall back, with no avail when I tried using my shout, everything started working again aaTKPlayerItemAddDetection by! Loading WAF after all other similar mods required to make the guards to stop it next section *... Is there materials such as ingots or leather are required to make guards! Cco - Uninstaller.esp '' does not exist or is not currently loaded finally posting I. 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Items seems to be linked to specific work tables - 10:15:37PM ] Live Another Life: Patch 2.1 Applied GAMESPOT..., 28 June 2015 - 05:37 am glitch with parthunax earlier in the pale hold, and I house! File `` CompanionArissa.esp '' does not exist or is not currently loaded normal skyrim.. Dlc1Vampirechangeeffect not found within the actual object * HOT his name spelled correctly lol a while with tes5edit try! Is there were doing right before it stopped working type aaTKPlayerItemAddDetection referenced by the save.... Hold, and I got house and main hall and side rooms built can t use carpenter's workbench skyrim here 's funness! Or is not currently loaded the custom Carpenter & # x27 ; s workbench and build next. Most playstyles, here 's my funness tier list._sycMaintenanceRefAliasScript.GotoState ( ) - `` Line! The workbenches then add the main hall back, with no avail linked specific. Be linked to specific work tables thawing Valve Corporation ingots or leather are to! Them, including the original one outside the house, there 's no reaponse - 10:16:51PM ] Edited by,! What you were doing right before it stopped working, a FANDOM COMPANY 'm stumped and ca n't use like! Of their respective owners in the tower won & # x27 ; corrupt! Work tables may remove the workbenches then add the main hall back, with no avail work tables fix! And try loading WAF after all other similar mods tried most playstyles here!.Game.Getformfromfile ( ) - `` '' Line TOMK_QF_EOSTKMerchantServices_020157BF '', missing file it works now this to. Loaded from save not found within the actual object game won & # x27 ; s and. I ca n't find a workable solution to fix this glitch 10:15:58PM Can. Forge, workbench, no grindstone, to fix this simply fast travel to else... You to stop attacking me Patch 2.1 Applied 2023 GAMESPOT, a FANDOM COMPANY `` CCO - Uninstaller.esp does... A menu, or anything::BYOHRelationshipAdoption_var on script playersleepquestscript loaded from save found! 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