2) You can place characters that are geared towards magic attacks or summons instead of regular attacks in the back row to take less damage. Don't bother buying an extra Diamond Armor for Setzer when he first joins, assuming you already have one on Celes and Edgar. Warrior and Monk are in the front row, while Black Mage and White Mage are in the back. Before that second Magus Rod? From the late 50's levels onward (considering you leveled your magics/espers and have decent gear) you destroy EVERYTHING (final boss included). There are eight tools in total. Besides the Gladius and Man Eater, EVERYTHING Setzer has worth noting does the same damage in the back row. In fact, having her cast Cure on the entire team, then using a Sleep Bag on her is just as effective as using a Tent. Even Umaro, with the ring that gives Protect/Shell, doing reduced damage will still let him outlast enemies. When you get back on, you'll meet a group from set #1 again, and then reach a decision between up and left. If you did not recruit Sabin in the WoR, Edgars ending scene (which he shares with Sabin) will be changed to compensate for the lack of Sabin. Grab a 2nd Magus Rod ASAP, that way, you won't have to fear problems about using Relm w/ Strago or Gogo. If you believe your item has been removed by mistake, please contact, This item is incompatible with FINAL FANTASY VI. random encounter in the game has an immediate 50% chance of falling without Instead, Tools can be used by Edgar and Gogo as weapons. Final Fantasy Wiki is a FANDOM Games Community. Plus it saves money. As a side note, trying a sequence before Sabin learns it WILL result in a failure; no trying Phantom Rush before the plot sequence or before Sabin is level 70. There you go, if you don't think those odds are too bad, go nuts, kiddos. So don't start getting annoyed when Strago gets killed midway in the fight, if he's seen the Lore, he'll learn it. Zidane, Steiner, Freya, and Amarant can learn Long Reach, which allows them to deal normal damage from the back row with their normal attacks. If Locke is in your team when you do Gau's Father sequence alongside Edgar, you'll get an extra bit of dialogue (and extra bit of Gau makeover) in that sequence for added humor. Yes, this includes Joker's Death. If you're wondering, there are a total of two equip differences between Terra and Celes. Its quite depressing considering a lot of old strategies that suggested Genji Glove + Offering for the SNES version use to single Cyan out as a good candidate for that cause hes a Strong Fighter. The spells auto-cast from weapons do not ignore the caster's row, so from the back row they will do half damage, unless the weapon that casts the spell ignores row. Information about each character, suggested party setups, end-game equipment, and character strategies throughout the game. ), players may change row out of battle but not in battle. Probably best to ignore Setzer's weapons for the most part, as Slots tends to be better almost all the time, and his weapons are just a waste of money. Press question mark to learn the rest of the keyboard shortcuts. Edgar's skill set, Tools, is based on what Tools he has. So, instead of dedicating a section of this guide to Gau's Rages (which realistically would take 7-8 sections alone, I'll simply point you to a few great Rage guides I found across the internet: Gau is someone who might prefer Front Row, if only cause he'll always have that Physical as an option; this especially rings true for the famous Stray Cat Rage, since Catscratch does not ignore row. It doesn't hurt to give Locke Ramuh right from the start, actually, to give him a head start in learning spells, hopefully learning Thundara somewhere in the factory. Magical damage isn't affected, and you'll deal with plenty of enemies who love to use powerful magic attacks. Moghan is a complete garbage character, having really bad stats, only actions Fight and Item, and it cant change equips. "Darkness is coming. mostly u may want to put melee fighters in the front. Until Soul Shrine, I advise you not use Setzer and Locke in the same team, since they both want Master's Scroll and there is only one of them until you get there. Just use Raging Fist right on the spot, and he dies. If an enemy in row 1 resides in a column that an enemy in row 2 also resides in, then the enemy in row 2 cannot be targeted by a short-range attack. The eight elemental dragons (as well as Proto Armor) all carry a 12.5% chance Magic and many abilities, like Freya's Jump, ignore row. Relm has a few Armor options for the WoB. If you, on the other hand, want little fuss but do want the best weapon in the game, take the sword. Regardless, Holy Lance is a better choice, since its a spear, and has random Holy castings as well. This is why combos like Stop/Metamorphose or even Vanish/Metamorphose don't guarantee a hit, though you might expect them to do just that. Don't buy any equipment for her in South Figaro as a pre-emptive measure when she joins. They are an Item Shop (with a Soft next to him) and a Tool Shop (Tonic / Antidote). Use that time for him to your advantage. At least one character must be in the front row, and characters in the back row will automatically move to the front row at the end of the turn if all front-row characters have been knocked out. If you do not recruit Locke in the WoR, his ending scene which he shares with Celes will be altered to compensate for the lack of him. His blitz abilities are uneffected and you really don't have to switch him to get a back attack. Chocobo Suit exists if you really want to raise her physical stats, but probably isn't worth it. The game will give the same dialogue if he's in your team, but the discount won't occur (maybe cause they have less respect for him following the orders of someone else? The other one is the fact it kills monsters in one hit without checking for Death Protection; it may very well be a successful monster slayer if you know what monsters to target. Sadly, while this combo seems excellent on paper for multi-stealing purposes, but its not as good as it seems. Though potentially there are three or more rows, all enemies bar those in the front row take equal damage as back row enemies. Art by Lux@_0x80002b on Twitter. In any event, the way it works is you kill Cyan, revive him, have him cast Sky, then Imp him. In any event, try to take advantage of this and get Terra back as early as possible. This means if you think you are slick in buying an Auto Crossbow before talking to Edgar, all you did was waste money, as you are about to get one anyway. The reason is because having never met Celes, the game never properly replaced Moghan, the placeholder moogle from the Save Terra sequence, with Celes, so it just uses the character in that slot. Due to the nature of the early game, those early Sleeping Bags you get work well for refilling her MP mid dungeon. Its the best character guide Ive ever seen for FFVI! Party members have two rows, but enemies have no row mechanic (although Ozma will be "out of reach" without long range weapons unless the player completes the friendly monsters sidequest). And going through the same final battle over and over again is a hassle. A number of enemies switch to this state if they have a flying form. I call this minor since it won't mean much in the long run, given its related to what spells she can learn. Gogo is one of the best characters to use in the Coliseum cause you can quite literally control his actions. Row Change may be accessed by choosing Party (, pti? Sorry man, it depends. The only thing you have to be careful of is equipment; the limited equipment options might hurt his performance here, so take that into account. Speaking of which, for the Sealed Cave, Mog's best option is likely Water Harmony. Bushido, Blitz and Tools ignore back row decrease, as well as the Flail, Morning Star, the Boomerang weapons Locke gets, and any Thrown weapon will ignore row penalty. The boss fight is against an octopus (Ultros). In battle, he wields Tools, as befits his machinist role. The Tools command may also be used by the . So this counts for attacks like Fang and Flurry, which is not something you want to take advantage of. ABSOLUTELY NOTHING! Only reason to give Mog that Gladius is if you want Mog to have extra defenses. Relm is yet another character with natural 999 MP, and like the 3 preceding her, actually has theoretically 4 digits. Its one of Celes big selling points (much like Terras), and can be gotten incredibly early. if equipped with any other weapon, you do 1.5x damage. Being a mage makes him want those defenses after all. The attacks the enemy uses are the same as if the enemy used the attack themselves, hence completely based off their own stats. Strago - Lore Information/Analysis - Part 1, Strago's Lores are all gotten from monsters, besides the initial 3 he, Strago - Lore Information/Analysis - Part 2. The special command that is unique to this character, If a character uses the Fight command while at low HP (less than 1/8 of maximum), they have a 1/16 chance of using this, The character's starting Vigor score; this does not increase with level but may be permanently increased with esper bonuses, The character's starting Speed score; this does not increase with level but may be permanently increased with esper bonuses, The character's starting Stamina score; this does not increase with level but may be permanently increased with esper bonuses, The character's starting Mag.Pwr score; this does not increase with level but may be permanently increased with esper bonuses, The character's base Bat.Pwr score; this is augmented by equipped weapons but cannot be permanently increased, The character's base Defense score; this is augmented by equipped armor and relics but cannot be permanently increased, The character's base Evade % score; it is shown in, The character's base Mag.Def score; this is augmented by equipped armor and relics but cannot be permanently increased, The character's base MBlock% score; this is augmented by equipped armor and relics but cannot be permanently increased; due to a bug, MBlock% is used to evade physical attacks instead of Evade %, The character's base HP score at level 1; this increases with level and may be increased further with esper bonuses, The character's base MP score at level 1; this increases with level and may be increased further with esper bonuses, The first time a character joins the party in each of the World of Balance and the World of Ruin, their level will be increased to the average party level modified by this number; Terra begins the game at level 3, While running, the character's run value increases by a value in this range at regular intervals; they will successfully run when this value is greater than or equal to the encounter's run difficulty.